Liver Failure Relapse
WHAT THE FUCK?!
Liver Failure: Relapse is a round-based surreal horror roleplaying game on Garry's Mod, set in the fascist city-state of Liver Failure. It has one server. This server is not always up, and its uptime schedule is not consistent, nor will it ever be.
This page is under construction. It will be updated as
the game's development progresses; not every section exists yet that
we want, such as changelogs and propaganda educational material.
OH GOD, NOT AGAIN
In the time since the initial EvilRP test on March 10th, our goals have shifted from "let's make DarkRP actually good, just for funnies." to "let's remake the old game, with our new wisdom and technology."
Thus, after much heated debate and violent exchanges, we have chosen to rename this project to Liver Failure Relapse.
But what IS it?
Liver Failure Relapse is not an exact replica of IN3, and that is on purpose; Not only have our methods evolved, but our ideas as well. Don't assume things will stay the same, it will bring only heartbreak.
You crushed my dreams!
Rest assured that SKELETON has not been abandoned. We still have lots of big ideas we want to put into action that can't fit into the paradigm of Liver Failure's gameplay, or the limits of DarkRP schema.
In fact, our code slaves were coerced at gunpoint to ensure they concentrate on features which we can port to SKELETON in the future.
Really, we just got sick of making games without victims to toy with.
DROWN ME IN IT
This is a Roleplaying Game, in that it is a game which centers roleplay; Most self-described "roleplay" servers on Garry's Mod do not do the term justice, either completely misunderstanding the point of roleplay in the first place, or just plain going about it poorly. As these crimes against the genre have become normalized, we must remind our players of what good roleplay is, and what is expected of them while they're playing the game.
Think of roleplay as a grand improvized play, in which you are not just a witness, but an actor. Your task is to cooperate and clash with those around you to craft interesting stories and memorable events; Making this happen should always be your ultimate goal.
All good collaborative storytelling relies on those who…
- Put aside their desire to "win" in service of the story.
- Remember that success is not the point of the game - the story is, and a boring story full of winners is a loss for everyone.
- Portray an interesting character and enrich the atmosphere through
thematic behavior and dialogue.
- Your character should have goals, you should strive to achieve things, but not at the expense of the larger experience. Ideally, your goals should involve other people, or at least have the potential to rope them in.
- Strive to create, participate in, and perpetuate conflict, world
events, and spontaneous social phenomena.
- While you can solve most conflicts by shooting a hole through the skull of whoever's bothering you, that's fucking boring! Violence may be a solution to most problems, but it is almost always more fun to drag out conflicts and build them up to a dramatic conclusion, rather than an effective but anticlimactic one.
- Don't let their technical knowledge get in the way of their character's ignorance about the world and their fate.
The cornerstone of all good roleplay is immersion, plain and simple. Good roleplay is just not possible unless everyone is committed to creating and reinforcing the mood and setting. Upholding the atmosphere is the bare minimum we expect from our victims.
CRIMES AGAINST REALITY
Mistakes happen to everyone, nobody is expecting constant perfection from you; Slip-ups only become a problem when they become a pattern. The most common infraction against this is the use of "game speak", the slow decay of sentence structure and word variety, ultimately concluding with some jerk running up to a Korpsman and saying "Heal." after which he is hopefully stabbed to death with scalpels. That's not even mentioning those who parrot memes and references in-character. It does not take much effort to avoid these two things, and in the latter case, you are not nearly as funny as you think you are.
As roleplay is partially a writing exercise, servicable grammar and spelling is also expected of you. Again, nobody expects perfection of you, but for the sake of everyone, please capitalize your I's, use a question mark when you ask a question, capitalize proper nouns, and use commas. It's a minor gesture, but it goes a long way.
Note that this does not mean you need to type out huge /me's about smoking your bistre-colored peanut butter-flavored cigar. As this is a roleplaying game, we give you the mechanics you need to act out your actions in-game instead of making you write inane prose describing the most basic actions at length.
Those primarily concerned with making the most money, getting the best items, or fragging the most jerks are rarely ever valuable to the wider experience, and are often detrimental to it. For whatever reason, these creatures are much more interested in abusing the game's mechanics to get a bigger high score than in using them for their intended purpose: to create stories.
They have totally missed the point of the experience, and in doing so, have deprived themselves (and likely others) of the most fun and memorable parts of the game. We can't let these people win.
THE STORY OF EVERYTHING
The Lord of All Things, who has slumbered since before time, and whose dreams comprise all realities, woke up and fell into a seizure.
This brief storm of brainwaves before eternal dark, as God's dying memories of uncountable lives flash before his eyes, is the Nightmare. To its victims, it is simply all that has been, and ever will be.
The Nightmare is, to put it lightly, a harsh place. Its perilous circumstances make it a struggle to survive almost anywhere, and that's without accounting for creatures that need to eat you to survive, and people who want to eat you for fun.
The first corpses to climb from the ground would learn, through millennia of trial and error, that solitary survival is impossible; Thus, people organized themselves into herds and hives, granting them strength in numbers and safety through predator satiation.
However, these societies were limited in their scope and lifespan, as leaders came and went with death or term limits, and civilization came in waves of brief wealth, brief chaos, and then slow rebuilding.
Life could continue like this for eons, but the cyclical and inevitable waste of such great effort and time to things as petty as famines and votes was ultimately not pleasing to the Cosmic Eye.
IT'S LOOKING AT ME!
That eye-looking thing in the sky is Sotla, the only being which may be called "a God" whose existence has ever been irrefutably proven.
Sotla does not care about you, It just wants to be entertained. For the most part, It just watches. Sometimes, if circumstances demand, or if It believes the results would be interesting, It may intervene in the world of mortals.
THE CHOSEN ONES
To lead the corpses that roamed the world, Sotla birthed children from the dust of the stars. Being cosmic post-humans, these Sotlians have no taste for food, water, or sleep; All that is needed for a Sotlian's existence is the presence of starblood in His veins and the integrity of His brain. Such a leader often lives centuries, even millennia, each year of continued existence further decaying his mind until He kills Himself, or makes the kind of mistakes that get Him killed.
While not all Sotlians are remembered in these days, the longest-lived and most impactful are well known to all.
The Kommander
A legendary figure of ancient history, about whom little is known. After decades spent in squalor under His cruel hand, His people led an apocalyptic revolution, now known as the War of the Sorceror.
The Twins
Set loose upon the world in tandem, they would go on to become the most long-lived Sotlians yet known. Though their true ages are lost, they both agree that they have been rivals for nearly 900 years - one of the only things they actually can agree on. This rivalry was put aside during the short-lived Pact of Power, which the Kommandant broke by (unsuccessfully) invading Kidneystan.
- The Kommandant
Dictator of Liver Failure and Supreme of the Sanitar Squad. Seeking the growth and security of Liver Failure at all costs, His ambitions are only mildly tempered by his sycophantic advisors and fear of His people storming the gates of the Kommbunker.
- The Kommissar
Absolute ruler of Kidneystan, feared and respected by His people. Somehow even more paranoid than the Kommandant, His secret police were given the impossible task of ensuring He knows everything that happens in His land. Despite the ongoing collapse of most of Kidneystan's state apparatus, He still finds ways to mock the incompetence of His twin and the failures of Liverish socialism.
The President
Though He has only lived for slightly over a century, His mission to conquer all that remains via Kapitalism has been wildly successful. Taking a remarkably hands-off approach to governance, He delegates most state power to be enforced by Korporations, only stepping in to manage the production of currency and settle interkorp disputes.
WHERE IS THIS?!
HOME
Liver Failure is considered to be the strongest remaining industrial society, and to its people, it is the final bastion of civilization. Both the economic power it wields and the pressure exerted upon it by the outside world continue to grow exponentially as reality dies and the death and decay of other nations continues unabated.
Once an exclusively socialist state, Liver Failure has been dutifully led by its Kommandant since He took power over the Hepatic Wetlands in a popular coup some nine hundred years ago. Though it ostensibly sits upon a marsh (long home to all manner of witches and swamp beasts), it has never had a consistent or predictable weather pattern in all its history. The Kommandant says this is the sky waging war against Liver Failure due to the smog made by its industry, and urges all Livermen to fight the good fight by burning trash and smoking cigarettes.
Its innumerable working class find fulfillment in unending labor, toiling until Death finds them, however it may. These Livermen are the red blood cells of a great beast that only grows stronger the more they sacrifice for it. On the other hand, the Sanitar Squad serves as the white blood cells; Not necessarily protectin. the red, but eliminating pathological threats before they reach the vital organs.
THE LOOMING
In Arrhythmia, the state which lies west across the slimy sea, money is everything; Death, love, hatred, and sufferin. are all bought and sold, and political kapital is measured in greed. Born in the scorching ruins of the merchant princedoms of the Cardiac States, Arrhythmia exploded in wealth by selling off the jewels of its forefathers and the mechanisms of its governance.to the highest bidder, turning itself into a game for the richest of players.
When its owners aren't busy manipulating the bone exchange or organizing false-flag massacres to ascribe to their domestic enemies, they're spreading the virus of Kapitalism to the rest of the world. This syndrome has even swept the streets of Liver Failure, bringing with it ideas of "entrepreneurship" and "economic competition". Soon enough, the people's heads were filled with ridiculous dreams like so-called "future contracts" and even currency made of paper.
THE OTHER
Though the die seemed cast against Liver Failure in the global economy with the rise of Kapitalism, the Kommunist republic of Kidneystan to the northeast was much worse off. While it had a prosperous beginning, being by-far the superior industrial power and having far less volatile politics than Liver Failure, this era would not last long.
Even before the rise of Kapitalism, Kidneystan had not been at its peak for a long time. Having only won The War by razing their own capitol, Renalgrad, and retreating into the Permafrost to wage a guerilla campaign. Knowing they would be safe from looters and Kapitalist invaders, they simply used the same strategy again; Virtually all residents and infrastructure were moved into the coldest depths of the vast nation, and relations were ceased with all foreign people, except a few nomadic tribes of scrappers and game-hunters.
THE DAMNED
After the Sorceror won his revolution, the land was laid bare. It seemed that nothing but death surrounded these newly free people, and so they named themselves Death Town. Sick of tyranny and besieged by bandits, beasts, and hellish weather, hierarchy and wealth just seemed like an inefficient use of resources compared to anarchic cooperation.
To connect his people across time and space, the Sorceror created the first computers, and embedded his source code into their very being. With the rise of computer literacy, the people of Death Town were able to store information for decades longer than on paper, send instant messages across the Nightmare, and witness the fabric of reality; The early and widespread adoption of the digital arts is widely thought to be the reason Death Town survived as long as it did.
During the Pact of Power, the Kommandant and Kommissar agreed that Death Town as a technological power and functional leaderless society was an existential threat, and must be destroyed. A joint invasion was led, Death Town was razed, and the Sorceror was cast into the Devil's Dust. Still, the idea of Death Town is not dead; Many copycats and splinter groups dot the wasteland, and it is said the Sorceror still wanders the sands, but not as the mortal man he used to be.
WHO ARE YOU PEOPLE?!
Proletariat
Common workers with mostly common needs, the vast majority of Liver
Failure's population. They come from every walk of life and from all
corners of the dying world to live "comfortably" before they die
a quick, relatively painless death from an industrial accident.
Many proletariat lack education, making big words a challenge. As a result, they often called themselves and their brethren proles, now a widely used term.
The lack of academic drivel such as "maths" and "reading and writing" taking up space in their brains leaves room for them to absorb practical know-how from their brothers, whether by emulating their methods or trying to avoid dying the same way they did. As such, even average proles could probably diagnose and replace a faucet's plumbing with their eyes closed, if they had to.
Sanitar Squad
Endlessly loyal drones to the Kommandant's every whim, varying in firepower, training, and intelligence. These goons take the place of law enforcement, janitors, and morticians all at once - with mixed success.
A Sanitar does whatever a red-trimmed officer cap tells him to do; This list of duties often includes (and isn't limited to) breaking strikes, carrying out a census, or publicly executing the unwanted.
When they aren't actively being puppeted, their duties include…
- Protecting the life of the Kommandant at all costs.
- Cleansing Liver Failure of that which brings pestilence, such as street grime, litter, and corpses - both dead and living.
- Quarantining the sick (and thus, potentially contagious) of body, mind, and spirit.
- Amputating criminals from society by death or imprisonment.
- Watching every square foot of Liver Failure that they possibly can, in search of all that which offends the Kommandant.
While Sanitars are permitted to (and make a pastime of) brutalizing anyone not explicitly under their protection, they would be unwise to inflict serious injury/death on those they watch over; That is, unless under an ordered execution, to protect the lives of themselves and other registered citizens, or to neutralize threats to the Kommandant.
The death of any of Liver Failure's organs and nerves may lead to serious consequences - the kind of consequences that make those who murder worthy of the death penalty themselves.
Dealer
Storekeepers, salesmen, merchants of all kinds. They'll traffick nearly anything through the walls to Liver Failure - as long as it doesn't scream too loud - and find some way to sell it to you. The perpetuation of their parasitic life-cycle depends on their ability to extort their victims for every bone they'll cough up, and addict them to everything they can possibly get hooked on.
Their kind is poorly understood, but the consensus among the denizens of Liver Failure is that they have no soul (they rented out the space where they kept it), their hearts are as black as coal, and they'd sell everyone they know into slavery if they could. They're right.
Their greed couldn't be satisfied just by peddling luxuries and oddities from foreign lands; With the limited adoption of Kapitalism, the Kommandant decided that distribution of the city's stock of goods would be delegated to Dealers, who could then resell the products of the workers' labor back to them. If the Atmospheric Filtration Complex weren't a public utility in the hands of the Kommandant, they might even try to sell you the air, too.
That being said, they can sell you your own time through the unholy bargaining of your soul known as "employment", with your signature. If they're kind, you might even earn more money than you did as a button-pusher; At the very least, a workplace injury isn't as likely.
Korpsman
Overworked and underfunded, Korpsmen spend their lives tending to the wounds, wear, and malfunctions of the biological industrial assets more often known as 'people'.
Korpsmen are the living descendents of an ancient order of shamans and corpsefixers, whose traditions may go back thousands of years. While they pledged fealty to the Kommandant during the Night of Long Pipes, the importance of their work to Liver Failure's continued survival gives them incredible leverage over His government. Despite how much the Kommandant wishes He could fully subsume the Korpsmen into the SS, he is usually unwilling to put the health of the city on the line and try to wait out a surgeons' strike.
Though Liver Failure technically guarantees healthcare to all registered citizens, the quasi-separation of the Korpsmen from Liverish state apparatus means that they are free to charge whatever fee they please; Despite this, medical attention is still often provided at no cost - whether out of the kindness of their own hearts or for the greater good of Liver Failure.
Also, if you're going to pronounce the 'P' in Korpsman, don't do it around them.
Kommandant
The Kommandant does what he wants and you'd better like it.
YOU'LL REGRET EVERYTHING!
Here's a few tips to get you through the migraines.
- Do not offend the Kommandant.
- DO NOT question the Kommandant.
- You are nothing, and you deserve nothing.
- The SS protects the City, not you.
- Don't try to use your voice.
- Work is life, life is work.
- Eating metal is bad for you.
- We hear your pain, and we're laughing.